

Once the drivers for Intel Arc A7 desktop series become available 1, you can easily take advantage of oneAPI and put Intel GPUs to work for rendering in Cycles:, just go to Preferences, System and select oneAPI under Cycles Rendering Devices settings. This first implementation of oneAPI in Blender is what allows for Intel GPUs to render using the Cycles render engine.

The new oneAPI support in Blender 3.3 is using Khronos Group’s SYCL language and oneAPI DPC++ compiler, an open, standards-based language that provides multivendor CPU and GPU code development. Now, oneAPI with Intel GPU rendering support in Cycles is available to all Blender users with release of version 3.3 1. Bob Duffy, Director, Intel Graphics Community Engagement, and Senior Tech Evangelist.Īn early preview of Cycles rendering on Intel GPUs was highlighted by Intel last March using oneAPI GPU-accelerated rendering on Intel Arc GPUs it was also demonstrated in the Intel and Blender booths at SIGGRAPH 2022. In Blender’s 3.3 LTS release, we’re excited about its many new features and capabilities, especially that the Cycles rendering engine now includes oneAPI as a rendering device API, with support for the latest Intel® Arc™ A-series discrete graphics and Intel® Data Center GPU Flex Series.
